AI Insights · Timothy · April 2024
Top 5 Chibi Games on Android in Saudi Arabia: Q1 2024
In the first quarter of 2024, the top 5 Chibi games on the Android platform in Saudi Arabia showed varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the first quarter of 2024, the top 5 Chibi games on the Android platform in Saudi Arabia showed varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Pou from Zakeh experienced a steady increase in weekly revenue, peaking at approximately $40 in the week of March 18. Weekly downloads showed an upward trend towards the end of the quarter, reaching 7.2K in the final week of March. Additionally, weekly active users saw a slight increase, rising from 153.7K at the start of January to approximately 154.9K by the end of March.
Super Toy 3D from SayGames Ltd had fluctuating weekly revenue, peaking at $9 in the week of February 19. Weekly downloads showed a general upward trend, reaching 6.9K in the last week of the quarter. The game also saw a consistent rise in weekly active users, growing from 27.9K at the beginning of January to about 38K by the end of March.
Fluvsies - A Fluff to Luv from TutoTOONS had modest weekly revenue, peaking at $14 in the final week of March. Weekly downloads saw a steady rise, reaching 4.9K in the last week of the quarter. The game also experienced a significant growth in weekly active users, increasing from 18.8K at the beginning of January to approximately 25.9K by the end of March.
Cute Drawing : Anime Color Fan from JoyCraze did not generate any revenue throughout the quarter. However, it maintained a steady number of weekly downloads, peaking at 4.4K in the second week of January. The app also saw a significant increase in weekly active users, rising from 5.2K at the start of January to approximately 14.1K by the end of March.
Moy 7 - Virtual Pet Game from Frojo Apps also did not generate any revenue in Q1 2024. Weekly downloads remained relatively stable, peaking at 2.6K in the last week of March. The game saw a gradual increase in weekly active users, growing from 4.5K at the beginning of January to about 5.3K by the end of March.
The data in this article comes from Sensor Tower, and more detailed insights can be found on their platform.